ABOUT
About our Project
The Real VR project is an innovative Erasmus+ funded initiative under KA220-VET – Cooperation Partnerships in Vocational Education and Training. Focused on revolutionizing education in the real estate sector, the project combines cutting-edge Virtual Reality (VR) technologies with EU standards to create high-quality, accessible training opportunities.
The project aims to bridge the skills gap in the real estate and facility management sectors by developing an advanced e-learning platform with integrated VR modules. These resources will enable learners to gain practical experience in virtual environments, enhancing their competencies and aligning their training with industry demands.
A key aspect of Real VR is its emphasis on collaboration between businesses, vocational training providers, and students. The project includes the creation of a competence center, the development of open educational resources (OERs), and methodologies to promote standardized training practices across Europe.
With financial support from the Erasmus+ program, the Real VR project ensures inclusive and innovative learning experiences that empower professionals and learners to excel in a rapidly evolving sector.
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Project Details
FIABCI Bulgaria is a local chapter of the International Real Estate Federation, providing networking opportunities and promoting professional education in real estate. It supports sustainable urban development through initiatives like the City Prosperity Index.
Project Coordinator, responsible for overall project coordination, stakeholder engagement, and dissemination.
The Bulgarian Industrial Association represents employers at the national and European levels. Its Vocational Training Center offers training in 35 professions and has extensive experience in EU-funded projects.
Provides expertise in workforce qualification, development of training materials, and alignment of VET practices with EU standards.
A leader in property and facility management, P&C specializes in VR design, property management, and construction project consultancy. The company emphasizes accessible environments and sustainability.
Contributes to VR module development, practical training integration, and industry insights for property and facility management.
A higher education and VET institution offering courses in information technology and multimedia. ISTEC is known for its advanced training in Virtual Reality and Cloud Computing.
Supports VR tool development, provides expertise in e-learning platforms, and assists with technical innovation in training content.
AKMI is one of Greece's largest vocational training providers, with extensive experience in curriculum development and European project management. It is known for its innovative education practices.
Develops training materials, conducts pilot programs, and ensures compliance with European VET quality standards.
ASEV is a vocational training center recognized by the Tuscany region. It collaborates with local schools and businesses to provide training courses and career guidance.
Engages in training delivery, assists with learner engagement strategies, and provides feedback for curriculum design.
A Lithuanian center for social innovation, focusing on vocational education, sustainable development, and social inclusion. It has a strong record in EU-funded initiatives.
Ensures inclusivity and accessibility in project activities and contributes to the development of training resources tailored to underrepresented groups.
The University of National and World Economy is one of Bulgaria’s leading academic institutions, offering advanced education in business, economics, and management. Its Business Faculty includes programs in Real Estate Management, providing a strong academic foundation for industry professionals.
As an associated partner, UNWE integrates research and academic expertise into the project, supports curriculum development, and collaborates on the dissemination of project outcomes. The university also facilitates apprenticeships and practical learning experiences for students in collaboration with industry stakeholders.
FAQ
Your questions, answered
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1. What is the Real VR project?The Real VR project is an Erasmus+ funded initiative that integrates Virtual Reality (VR) technologies and EU standards into vocational education and training (VET) for the real estate sector. It aims to modernize training methods, enhance skill development, and create innovative tools for learners and trainers.
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2. What are the main objectives of the project?To enhance the quality and accessibility of VET in the real estate sector. To bridge the gap between education and industry by blending EU standards into training. To develop immersive VR tools and resources for practical training. To support learners and trainers with Open Educational Resources (OERs) and innovative e-learning solutions.
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3. Who are the target groups of the project?Learners: Students, apprentices, and employees in the real estate sector. Trainers: VET providers and educators. Industry Professionals: Small and medium enterprises (SMEs) in property and facility management.
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4. What are the key activities of the project?Development of innovative VET curricula. Creation of a digital competence center. Software development of a VR Builder Core. Design and deployment of an e-learning platform for RES trainers and learners. Pilot testing of a database of VR-enhanced Open Educational Resources (OERs). Organization of dissemination events and training sessions.
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5. Who are the project partners?The project is a collaboration of partners from Bulgaria, Greece, Italy, Portugal, and Lithuania, including organizations like FIABCI Bulgaria, BIA, P&C Company, ISTEC, AKMI, ASEV, and VsI Socialiniu inovaciju centras.
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6. How does the project benefit learners and trainers?For Learners: Access to modern, interactive training modules and VR simulations, enabling hands-on experience in a virtual environment. For Trainers: Tools and resources for creating engaging, innovative lessons aligned with industry needs and EU standards.
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7. What role does Virtual Reality play in the project?VR technologies are central to the project, offering immersive training modules that simulate real-world scenarios. This approach enhances practical learning, decision-making skills, and engagement for both learners and trainers.
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8. What are Open Educational Resources (OERs), and how are they used in the project?OERs are freely accessible, high-quality learning materials that support VET education. The project’s pilot database includes VR-enhanced resources like 360-degree images, interactive modules, and multimedia content tailored to real estate training.
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9. How will the project’s results be shared?Results will be disseminated through: Multiplier events in partner countries. Online platforms and social media channels. Conferences and training sessions. Direct engagement with stakeholders in the real estate and education sectors.
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10. How can I get involved or benefit from the project?Learners: Participate in pilot training sessions and access the developed e-learning platform. Trainers: Attend training workshops to learn how to use the VR tools and resources. Organizations: Collaborate in adopting project methodologies and tools for employee training.
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11. What is the project timeline?The Real VR project runs over three years, with key milestones including the development of outputs, testing, dissemination events, and a sustainability plan to ensure long-term impact.
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12. How does the project ensure sustainability?A comprehensive sustainability plan includes maintaining the e-learning platform, expanding the database of OERs, and fostering continued collaboration among partners and stakeholders beyond the project’s official duration.
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13. Where can I access the e-learning platform?The Real VR e-learning platform is available at e.realvrpro.com.